This Cool Idea use about 55% to 60% of core concepts from Slay the Spice 1. It is in astrology theme and elaboration in balance being about Character ability of Elements and Trait verus the optimization of deck. You can decide what Zodiac Card to be obtain as regard with your late build character. If you like this game, Please go to stream and purchase a STS or STS2. The Coding is assist by VScode. Cover design by Deepseek.

Each Element attributes its core function to character's Stats.
Fire Element : more HP , More attack
Earth Element : More Celestial powered for shopping, More defend
Wind Element : More Action point per turn, More Negotiation power
Water Element : More Healing effect.

The Final Sign matters. From Playing the card with [Zodiac Sign] tags. It recharge the energy for Zodiac Rally. Which is a very strong Buff.

From defeating Jupiter, You gain the Zeus Bolt which recharged per floor. Unleash it to deal True damage to enemy.


The damage equations are far more complicated. The Melee Type, Range Type to difference position of enemy slot and Multi hit type. Buff and debuff also can be either Flat or Scaled. Also difficulties directly affects the damage formulars. Feel free to give some comments if you found better ways to balance off the numbers.

 Depression Index is like San. Player receive Physical damage from the enemy will increase the depression level. When it reach 100, you lose the game. Also if it is over 50, you receive True damage ever terms. A Good Hero not only take care his physical forms, but also his mental form !

For 13 turns within every floor. There is very cool modification. Some turns are favoring Player Unit with extra attack, defend power, stronger buff apply to self, stronger debuff apply to enemy. While some turns in reversed. Try to deal massive damage during favorable turns. Try to avoid fatal damage from enemy in unfavorable turns !


Thank you for visiting :D. Enjoy !

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Final Sign Game Design Concept.pdf 250 kB