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This cool idea is assist with Gemini to coding.

You are the Witch. The Church organization is hunting you. You have to use your knowledge and power in elementary to either casting spells or summoning minions to defend yourselves.

The Church organization will only flee from hunting down you when they think it is too costy to take down you.

Killing 50 enemies to win the game or being killer by the endless spawn of Human units.

The game instruction can be found in the PDF or here :

Every time you place an element into the Witch Lantern, it gains 1 Exp. Additionally, when a summoned minion defeats an enemy, both elements used to create that minion gain 1 Exp. Reaching 10 Exp levels up that element's mastery.

Every level gained across any element permanently increases the Witch's Max HP by +1. Element-specific level bonuses include:

  • 🔥 Fire Mastery: Grants +1 Damage and +1 HP to all future Fire-type summoned monsters.
  • 🪨 Earth Mastery: Grants +3 HP to all future Earth-type summoned monsters.
  • 💨 Wind Mastery: Permanently increases your manual unit Deployment Range by +1 tile from the Witch. Upon reaching Wind Mastery Level 2, all Wind-type monsters also gain +1 Movement.
  • 💧 Water Mastery: Grants +1 HP and +1 Healing effectiveness to all Water-type monsters.


    Element Combination / Minion Name / Base Stats / Unique Special Ability 
    🔥 Fire + 🪨 Earth Fighter HP: 12
    Dmg: 2
    Mov: 2 Triple Cleave: Every third attack deals $1.5\times$ damage.

    🔥 Fire + 💨 Wind Range Imp HP: 8
    Dmg: 2
    Range: 2
    Mov: 1 Splash Damage: Each attack also deals 1 damage to any nearby adjacent enemies.

    🔥 Fire + 💧 Water Assault HP: 6
    Dmg: 3
    Mov: 3 Killer Mark: Places a mark on its target. The next unit to attack this foe deals +5 bonus damage and heals Assault for 2 HP (consuming the mark).

    🪨 Earth + 💨 Wind Stone Snake HP: 10
    Dmg: 2
    Mov: 2 Engulf: Landing a killing blow on an enemy permanently increases its Max HP by +4 and instantly heals it for 4 HP.

    🪨 Earth + 💧 Water Metal Man HP: 10
    Dmg: 2
    Mov: 2 Sticky / Slow: Enemies hit by Metal Man have their Movement reduced by -1 for 3 turns. He automatically targets different enemies to spread the slow effect as wide as possible.

    💨 Wind + 💧 Water Bomber HP: 8
    Dmg: 1
    Mov: 3 Sacrifice: When defeated, the Bomber explodes, dealing 5 damage to up to 8 surrounding enemies.
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorInsane Idea Studio
GenreSurvival
TagsMonsters, Turn-based Strategy
AI DisclosureAI Assisted, Code, Graphics

Download

Download
Witch hunt game design concept.pdf 72 kB